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Next: 3 Odds and Ends Up: 2 Yoid Architecture Previous: 2.6 Security Architecture Overview

2.7 API

I envision an API consisting of the following basic calls:

Compared to the IP multicast API, the StartRendezvous and StopRendezvous calls are new. In addition, each of the calls will have significantly more parameters associated with them compared to the IP multicast API. This reflects the broader capability of yoid. For instance, one will be able to set a number of parameters related to the tree in the StartRendezvous call, including:

and so on.

The StartRendezvous and JoinRendezvous calls take a Group ID (rendezvous domain name, rendezvous UDP port, tree name) as their primary calling parameters, and return a yoid socket number. This in turn can be used with other calls.

The StartRendezvous call does not necessarily require that the host on which the call is made be the rendezvous host named by the rendezvous domain name. Any host with a working domain name may offer a rendezvous service to other hosts. This allows hosts with no working domain name, or that may only be connected for a short time, to still create a tree.

Note that such a rendezvous service could work without requiring a StartRendezvous at all. Rather, it could treat the first join it receives for a given tree name as a command to start a rendezvous for that tree, though in this case it would require some alternative means of determining the tree parameters.

The API could be made available on a host as part of the application (a compiled library), as a daemon running on the host, or as part of the kernel.

Additional Calls

In addition to the above basic calls, a pair of calls are needed to cause unicast routing information back to the calling member to be installed: installRouting, flushRouting.

For the purpose of diagnostics, it may be useful to have a call that returns the tree or mesh neighbors or root path of the local node (or perhaps even of remote nodes): getNeighbors, getRootPath.

There will be other calls as well, especially as yoid grows in functionality and flexibility.


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Next: 3 Odds and Ends Up: 2 Yoid Architecture Previous: 2.6 Security Architecture Overview

Paul Francis
Fri Oct 1 11:06:22 JST 1999